post-jam updates


we’ve done a bunch of work since the jam submission; enjoy! if you played before, it should feel mostly the same. unless you managed to reach the top… the endgame has now been completely reworked.

depending on when you last played the tower your game might be autosaved, but you may want to restart anyway (press P to open the pause menu) because some characters have been added/changed in early floors

be sure to also check out tally’s thoughts about the tower

changelog:

  • add autosaving, and a restart menu option
  • use shorter variable names (to fit more rooms)
  • compress the floor layouts (to fit more rooms)
  • use a code minifying tool (to fit more rooms)
  • undo the shorter variable names (for my own sanity)
  • add more rooms/people/dialogue
  • compress the sprites (to fit more rooms)
  • fix compression algorithm (oops it was broken)
  • fix softlocks
  • add more rooms/people/dialogue
  • change the compression algorithm (to fit more rooms)
  • simple compression for music and sfx (to fit more rooms)
  • add more rooms/people/dialogue
  • add a proper ending
  • change the compression algorithm (to fit more rooms)
  • add visual effects
  • fix glitch with stairs in room 74
  • add music effects
  • add more rooms/people/dialogue
  • add frogs

console output showing 99.8% cart fullness

Files

the-tower-html.zip Play in browser
Version 10 Oct 12, 2022
the-tower-windows.zip 1 MB
Version 8 Oct 12, 2022
the-tower-linux.zip 794 kB
Version 8 Oct 12, 2022
the-tower-osx.zip 3 MB
Version 8 Oct 12, 2022
the-tower-raspi.zip 2 MB
Version 8 Oct 12, 2022

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